30.08.2019
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Comanche 4 Keyboard Controls Rating: 10,0/10 1902 reviews

I was pleasantly surprised to find that the game played more like a first-person shooter in the skies. In fact, any action fan comfortable with the traditional mouse and keyboard controls inherent to shooters will feel right at home piloting the Comanche. Comanche 4 Now part of the Armed Forces Collection. The best-selling Comanche series returns with this fast-paced action game that places you at the controls of a Comanche RAH-66 helicopter. In 6 single player campaigns and multiplayer, the game combines serious firepower with effortless controls and stunning, interactive terrain. Although this guide covers the controls, there is much to still learn. Enemy types, weapons, how to read the H.U.D.s and even a dosier on Kyle can be found within Manual: Coded Transmissions.It fairly useful to know, plus it was part of the orginal release experience.

publisher : Novalogic Inc.

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1 - 16

DemoFiles 3Images 12Series
Comanche 4 keyboard controls youtube

The best-selling Comanche series returns with this fast-paced action game that places you at the controls of a Comanche RAH-66 helicopter. In 6 single player campaigns and multiplayer, the game combines serious firepower with effortless controls and stunning, interactive terrain.

Comanche 4 On Windows 10

NON-STOP ASSAULT - Blast away at tanks, jets, aircraft carriers, helicopters, missile-launching troops and more.

UNLEASH THE POWER - Shoot Hellfire and Stinger missiles, rockets and a 20mm cannon.

AIRBORNE IN MINUTES - Quickly master flying and fighting using the keyboard & mouse, or for the sim fan, joystick, throttle & pedal controls.

STUNNING INTERACTIVE TERRAIN - Immerse yourself in detailed environments with rotor wash, shadows, terrain scarring and spectacular explosions.

6 EXTREME CAMPAIGNS - Fly across urban, forest, arctic, desert and sea environments while you protect diplomats, support Delta Force, subdue renegade forces, attack warships and more.

FREE* MULTIPLAYER - Connect with your friends through the skies of NovaWorld over the internet or throw a LAN party.


Game score 7.78 / 10 calculated out of 480 players' votes.

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System requirements

PC / Windows

Recommended: Pentium III 500MHz, 128MB RAM, graphic card + wykorzystuje joystick


Comanche Gold and the Control (CTRL) Key
[NovaLogic Official]
Comanche Gold uses the CTRL key to manipulate external camera views when used in combination
with the arrow keys.
[Decker's Extended Info]
Un-documented effects (bug) of CG's CTRL key code is that it can (and will) interfere with
the flight controls via the input buffer(s).
Example #1: Use the keyboard to control the pitch/fantail with the LEFT, UP, DOWN, or RIGHT
arrow keys. Then, while pressing one of those arrow keys, press-and-hold the CTRL key and then
release the arrow key while still holding the CTRL key. Your flight control input from the
arrow key will be frozen until you release the CTRL key. The CTRL key has the same affect on
the joystick X-Y axis.
Example #2: While holding the CTRL key, if you try to change the weapon priority, the active
weapon will not change until you release the CTRL key.
Example #3: Squeeze (and hold) the trigger to fire your cannon, then press-and-hold the CTRL
key. Your cannon will stop firing until you release the CTRL key.
Example #4: Set your Map Detail Level to full (press 'i' twice) and then press-and-hold the
CTRL key. Your map detail will switch back to the lowest level until you release the CTRL key.
There are many other functions of the game that the CTRL key can also interfere with so the
best suggestion was to avoid using the CTRL key as much as possible.
The 'bug' was discovered in 1999 (by 'Death-Wish' Decker) and immediately reported to
NovaLogic support.
NovaLogic never announced the existence of this bug.
NovaLogic never issued an addendum warning of this bug.
NovaLogic never took responsibility for this bug.
NovaLogic never released a patch to address this bug.
No return contact was ever made by NovaLogic.
This non-response from NovaLogic appeared to be the standard behavior of the company ever since.
[Additional Keyboard Info]
Comanche Gold uses a very aggressive approach to scanning the keyboard. There are just too
many keys assigned to redundant (or un-needed) functions. There are residual (un-used)
routines from the original 'cheat' codes that were eventually moved (back in the C3 days) to
the 'chat' entry interface. Even though cheats are entered using the 'r' key (or Radio/Chat
mode), the routines for stacking keystrokes are still present and still active. Many of the
game crash events can be back-traced to problems from the keyboard scans getting piled up
and messing with the stack.
[The Fix]
First, there is more un-documented information that must be relayed…
The CTRL+Arrow key combinations for the external camera views directly correspond to the
following keys:
DELETE = CTRL+ArrowLEFT
HOME = CTRL+ArrowUP
END = CTRL+ArrowDOWN
PGDOWN = CTRL+ArrowRIGHT

Since the CTRL key code has so many flaws, it was decided that Decker's Universal Trainer
would be used to finally correct this specific problem. The alternate keys (listed above)
can be used to manipulate the external camera views. This removes any need for the CTRL key
to be active in the game code.
[Decker's Universal Trainer - CTRL key and HOTKEY combinations]
When the Trainer's Hotkey button is enabled, the CTRL key code in the game is completely
over-written, allowing the Trainer to use the CTRL key without interference from the game.
At the same time, this fixes the legacy problem of the CTRL key in mission play.
The Trainer's Hotkey (enabled) combinations are:
CTRL+HOME
CTRL+PGUP
CTRL+PGDN
CTRL+END

When the Trainer's Hotkey button is disabled, the original CTRL key code is restored to
the game, with all of its legacy flaws intact.
The Trainer does not inject a keyboard hook into the game's process. Alternatively, the
Trainer completely replaces the game's specific CTRL key code and then assigns the CTRL
key combinations (for Hotkeys) using standard windows API calls. The Trainer's Hotkeys only
function when the game is the focused application. This ensures that the Trainer will not
influence any other application running on the system.
The Trainer does not use dynamically link library (.dll) add-on files. It is compiled in
pure Pascal (under Delphi 7) as a stand-alone application, and is extremely stable.
[Note]
The Universal Trainer was written by a 'programmer' who believes that machine code should
be an aspiring 'work of art' - not 'road kill' to be cleaned up by public employees.
Initial release date of the Universal Trainer is scheduled for 04/08/2013.
--Decker

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